Billard
Author: Dörte Haftendorn
Date: Apr 06

Billard

Ha Apr.06

Ziehe G so, dass die blaue Gerade M' trifft.

A = Intersect(xAxis, yAxis)
B = Point(xAxis)
C = Point(yAxis)
a = OrthogonalLine(C, yAxis)
b = OrthogonalLine(B, xAxis)
D = Intersect(a, b)
E = (1.6666666666666667, 3.155555555555556)
F = Mirror(E, a)
G = Point(a)
c = Line(F, G)
H = Intersect(yAxis, c)
I = Mirror(G, yAxis)
J = Mirror(F, yAxis)
d = Line(I, H)
K = Intersect(d, xAxis)
L = Mirror(H, xAxis)
e = Line(L, K)
f = Segment(E, G)
g = Segment(G, H)
h = Segment(H, K)
M = (4.311111111111111, 0.7111111111111111)
P, a_1, b_1, d_1, c_1 = Polygon(A, B, D, C)
M' = Mirror(M, xAxis)
N = Point(e)
i = Segment(N, K)